Shock Surprise
Spell Normal

Shock Surprise

  • Archetype:
  • Roid

  • View:
  • 3771




Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Aug 26, 2026
48± 6/ 100
Power Score
Intrinsic 47
Deck 49

Shock Surprise — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 49 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

Shock Surprise converts already-committed Grave resources into up to two on-field destructions, which makes it a fair mid-game removal/interaction piece rather than a power card; it gains nothing from having no body and nothing from its deck-count popularity. Its ceiling is entirely gated by GY setup, and with zero recorded combo appearances it never starts, extends, or finishes a line. Weighted for a Removal / Board-breaker role it lands in the mid-40s, held back by being an unsearchable, one-shot Normal Spell whose removals are destruction- and targeting-based. High inclusion in Speedroid decks (119 decks, 1.83 copies average) confirms it is a practical staple there, but frequency is not treated as power.

Axis scores

Axis Score Evidence
Accessibility 44 A Normal Spell whose name does not contain "Speedroid", so it is not reachable through the archetype's own searchers, and it is dead until "Speedroid" monsters sit in the GY; it is nonetheless run at 1.83 average copies across 119 decks. (observed)
Combo & Conversion 28 Card text builds no board on its own — it only trades GY fuel for up to 2 destructions, and combo data shows 0 appearances, 0 starter role and 0 material role. (observed)
Resource Economy 45 Spending this one card plus up to 2 banished GY Speedroids to destroy up to 2 cards is roughly card-neutral, and the banished bodies are genuine GY resources in Speedroid lines (Speed Recovery / Double Yoyo partners). (inferred)
Effect & Interaction 60 Text destroys up to 2 cards on the field, any targets including face-down backrow, which is flexible removal — but it is destruction + targeting with no negation. (verified)
Material Utility 8 It is a Normal Spell with no ATK/DEF, Level, Attribute or Type, so it contributes nothing as summon material even in a blanked game state. (verified)
Resilience & Flexibility 42 One-shot Normal Spell with no self-recursion; it is inert in the early game and blanked by targeting protection, destruction immunity, or floating effects. (inferred)
Deck-Building Efficiency 45 No locks, no Extra Deck commitment and redundant copies are fine (42/55/22 decks run 1/2/3 copies), but the strict "Speedroid" GY-fuel requirement keeps it inside one shell. (observed)

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible removal: destroys up to 2 cards on the field, any target, including face-down backrow.
  • Pays its cost from the GY rather than the hand or field, using Speedroid bodies the deck naturally fills the Grave with.
  • Consistently played in its home deck — 119 decks, 1.83 average copies, 81.5% of those decks are Speedroid, with Speedroid Terrortop/Red-Eyed Dice/Double Yoyo partners.
  • Clean 1-2 of slot: no Extra Deck or combo commitment, no locks.

Weaknesses

  • Dead draw early: unusable until at least one "Speedroid" monster is in the GY.
  • Not searchable inside its own archetype because the card name does not contain "Speedroid".
  • Removal is destruction plus targeting, so it is blanked by immunity, targeting protection or floating effects — it is not a negate.
  • One-shot Normal Spell with no recursion and no board presence of its own.
  • GY-fuel requirement restricts it to Speedroid-style shells.

Counters / choke points

  • Necrovalley and effects that prohibit banishing cards from the GY.
  • Dimensional Fissure / Macro Cosmos / Dimension Shifter, which stop Speedroid fuel from ever reaching the GY.
  • Spell negation or Spell/Trap removal before it resolves (e.g. Solemn Judgment).
  • Monsters with destruction immunity or targeting protection.

Best use

Mid-game removal and interaction. Decks: Speedroid. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Normal Spell (Roid archetype) — "Banish up to 2 'Speedroid' monsters from your Graveyard, then target that many cards on the field; destroy them."; It removes cards via destruction and targeting, with no negation clause.; It is a Spell card with no ATK/DEF, Level, Attribute or Type contribution as material.; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed unlimited.
  • Observed: 119 decks run it, 100% in the main deck, average 1.83 copies (distribution 42/55/22 for 1/2/3 copies).; 81.5% of those decks are Speedroid; partners are Speedroid Terrortop and Red-Eyed Dice at 100% co-deck rate.; combo data: 0 appearances, 0 starter role, 0 material role, 0 payoff role, average power index null.; 0 guides mention it and StatisticsCard usage data is unavailable.
  • Inferred: Because the card name lacks "Speedroid", archetype searchers cannot tutor it, so it is drawn rather than fetched.; Its usefulness scales with GY fuel, so it is a mid-game card and a poor early-game draw.; Destruction-based, targetable removal is answered by immunity, targeting protection and floating effects, which caps its interaction value below a true negate.; Banishing GY Speedroids competes with other GY uses (recovery/recursion pieces) in the same deck.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is null and the final score stays provisional











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