Spell
NormalShock Surprise
Archetype:
Roid
View:
3771
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
Shock Surprise — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 49 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker
Why it scores here
Shock Surprise converts already-committed Grave resources into up to two on-field destructions, which makes it a fair mid-game removal/interaction piece rather than a power card; it gains nothing from having no body and nothing from its deck-count popularity. Its ceiling is entirely gated by GY setup, and with zero recorded combo appearances it never starts, extends, or finishes a line. Weighted for a Removal / Board-breaker role it lands in the mid-40s, held back by being an unsearchable, one-shot Normal Spell whose removals are destruction- and targeting-based. High inclusion in Speedroid decks (119 decks, 1.83 copies average) confirms it is a practical staple there, but frequency is not treated as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 44 | A Normal Spell whose name does not contain "Speedroid", so it is not reachable through the archetype's own searchers, and it is dead until "Speedroid" monsters sit in the GY; it is nonetheless run at 1.83 average copies across 119 decks. (observed) |
| Combo & Conversion | 28 | Card text builds no board on its own — it only trades GY fuel for up to 2 destructions, and combo data shows 0 appearances, 0 starter role and 0 material role. (observed) |
| Resource Economy | 45 | Spending this one card plus up to 2 banished GY Speedroids to destroy up to 2 cards is roughly card-neutral, and the banished bodies are genuine GY resources in Speedroid lines (Speed Recovery / Double Yoyo partners). (inferred) |
| Effect & Interaction | 60 | Text destroys up to 2 cards on the field, any targets including face-down backrow, which is flexible removal — but it is destruction + targeting with no negation. (verified) |
| Material Utility | 8 | It is a Normal Spell with no ATK/DEF, Level, Attribute or Type, so it contributes nothing as summon material even in a blanked game state. (verified) |
| Resilience & Flexibility | 42 | One-shot Normal Spell with no self-recursion; it is inert in the early game and blanked by targeting protection, destruction immunity, or floating effects. (inferred) |
| Deck-Building Efficiency | 45 | No locks, no Extra Deck commitment and redundant copies are fine (42/55/22 decks run 1/2/3 copies), but the strict "Speedroid" GY-fuel requirement keeps it inside one shell. (observed) |
Calculation
Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible removal: destroys up to 2 cards on the field, any target, including face-down backrow.
- Pays its cost from the GY rather than the hand or field, using Speedroid bodies the deck naturally fills the Grave with.
- Consistently played in its home deck — 119 decks, 1.83 average copies, 81.5% of those decks are Speedroid, with Speedroid Terrortop/Red-Eyed Dice/Double Yoyo partners.
- Clean 1-2 of slot: no Extra Deck or combo commitment, no locks.
Weaknesses
- Dead draw early: unusable until at least one "Speedroid" monster is in the GY.
- Not searchable inside its own archetype because the card name does not contain "Speedroid".
- Removal is destruction plus targeting, so it is blanked by immunity, targeting protection or floating effects — it is not a negate.
- One-shot Normal Spell with no recursion and no board presence of its own.
- GY-fuel requirement restricts it to Speedroid-style shells.
Counters / choke points
- Necrovalley and effects that prohibit banishing cards from the GY.
- Dimensional Fissure / Macro Cosmos / Dimension Shifter, which stop Speedroid fuel from ever reaching the GY.
- Spell negation or Spell/Trap removal before it resolves (e.g. Solemn Judgment).
- Monsters with destruction immunity or targeting protection.
Best use
Mid-game removal and interaction. Decks: Speedroid. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Normal Spell (Roid archetype) — "Banish up to 2 'Speedroid' monsters from your Graveyard, then target that many cards on the field; destroy them."; It removes cards via destruction and targeting, with no negation clause.; It is a Spell card with no ATK/DEF, Level, Attribute or Type contribution as material.; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed unlimited.
- Observed: 119 decks run it, 100% in the main deck, average 1.83 copies (distribution 42/55/22 for 1/2/3 copies).; 81.5% of those decks are Speedroid; partners are Speedroid Terrortop and Red-Eyed Dice at 100% co-deck rate.; combo data: 0 appearances, 0 starter role, 0 material role, 0 payoff role, average power index null.; 0 guides mention it and StatisticsCard usage data is unavailable.
- Inferred: Because the card name lacks "Speedroid", archetype searchers cannot tutor it, so it is drawn rather than fetched.; Its usefulness scales with GY fuel, so it is a mid-game card and a poor early-game draw.; Destruction-based, targetable removal is answered by immunity, targeting protection and floating effects, which caps its interaction value below a true negate.; Banishing GY Speedroids competes with other GY uses (recovery/recursion pieces) in the same deck.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is null and the final score stays provisional






